Module 3

Weeks 5-8

  • Week 5: Digital Game Creation Tools for Non-Programmers
  • Consumables Readings, videos, etc. for this week: Explore: The collection of media resources that are (mostly) royalty-free and Creative Commons 0. Read: Chapter 4, “Converting Digital to Physical,” in Challenges for Game Designers Read: Chapter 5, “Elements of Chance,” in Challenges for Game Designers Read: More on What Are Game Mechanics? Read: Three hundred mechanics/ideas Examples of mechanics used in boardgames SCVNGR’s game dynamics playdeck Explore: Game design platforms and tools Scratch Stencyl Construct 3 (note that Construct 3 licenses are available for free to students in INFV 406) Assignments Challenge C Find out more about what your challenge is this week by checking out the Challenge C assignment page.

  • Week 6: Game Design Concepts
  • Consumables Readings, videos, etc. for this week: Read: Pagulayan et al. - 2007 - User-centered Design in Games Read: Chapter 8, “Chance and Skill: Finding a Balance,” in Challenges for Game Designers Read: Chapter 14, “Adding and Subtracting Mechanics,” in Challenges for Game Designers Read: Baron - Cognitive Flow: The Psychology of Great Game Design Assignments Challenge D Find out more about what your challenge is this week by checking out the Challenge D assignment page.

  • Week 7: The Documents
  • Consumables Readings, videos, etc. for this week: Watch: Rules of the Game: Five Further Techniques from Rather Clever Designers Assignments Challenge E Find out more about what your final challenge is this week by checking out the Challenge E assignment page. Game Design Rulebook Now is also when you’ll start working on your polished rulebook for your game design.