Phase 3

Congratulations for designing your first game! Now for the public-facing part: the Rulebook.


In this portion of the final project you’ll be putting together the previous two portions, the design document and the assets, into a rulebook. As usual, how you want to go about this is up to you: make a webpage, create a bi-fold document (ie, a book) that looks hand-drawn, create a Spark Page, the options are pretty limitless. The point of this is to make something that’s immediately available for public consumption (even though the game itself hasn’t been developed; imagine the kind of content you see on a Kickstarter or Indiegogo page). Some of what you’ve done in the Design Document won’t be directly transferable to a rulebook and that’s okay. Simply convert your design ideas from the original document into more actionable, player- or DM-directed content. Be sure to look at the rubric below to determine precisely how you’ll be evaluated. Beyond that, have fun with this but don’t delay; this kind of work takes much longer than you’d anticipate.

Best Practices in Rulebook Inclusion

If you stick with this list of sections in your rulebook and flesh them out appropriately, you’ll come up with something that’s relatively industry standard (even if it’s not a boardgame):

  • Title
  • Game Detail
  • Lore and Game Brief
  • Game Components
  • Game Overview
  • Setup
  • Begin Play
  • Turn Description
  • Component Description
  • Specifics
  • End Game
  • Credits
  • Glossary


Here are some examples from games of all types. These are professional, polished rulebooks/gameplay books for developed games so simply use these as resources to give you direction rather than goals.


Category Goal
Layout & design There is great and appropriate variation in “on-page” elements and layout. Design elements assist readers in understanding concepts and ideas.
Navigation The rulebook is well-organized and easy to navigate. Readers can clearly understand where they are and where to go next.
Objectives Objectives are clearly identified and flow/appear natively within the rulebook without seeming “tacked-on.” Players should immediately know the point of the game.
Complexity The game provides multiple avenues for players to challenge their cognitive skills, such as analysis, synthesis and evaluation, in order to play the game.
Rules Rules are balanced, clearly stated, and examples/demonstration provided.
Subject The subject or theme of the game is clearly conveyed. The game’s systems and theme work in concert. (Basically, the game makes sense within its own internal logic.)

Submission and Assessment

You may know of or remember gateway requirements and grading declarations in my previous classes. I am now combining these to streamline the process. Make sure to check out the grading declaration page for more information on the process.

The PDF you submit should be free of grammatical errors and spelling mistakes but can be creatively designed however you like. It should have a filename like: 405-YourLastName-Rulebook.pdf. If you’ve created an online-first document (an Adobe Spark Page, for example), print it to PDF and include the pubilcly accessible URL in your submission as a comment.

  1. Complete the Rulebook grading declaration quiz. This will open the Rulebook assignment submission folder.
  2. Submit a well-organized PDF following APA 6th (or 7th if you’re feeling feisty) edition formatting (skip the title page and abstract) of all the required items above in the Rulebook submission folder by 11:59pm system time on the D2L due date.
  3. Share (required!) what you’ve created in the #infv405-final channel in Slack and check out what your classmates have also shared.