The challenges in Challenges for Game Designers change throughout the book. Each set of targets is slightly different to match the chapter’s challenge details. Be 100% sure to look at what is required of you in the targets below to inform your submitted materials.
For this challenge your reigns have been removed and you are free to choose any non-Iron challenge from the text (excluding challenges we’ve previously done). You are highly encouraged to use this challenge in such a way that it moves you closer to your final game demo goal!
As there is no way to create a rubric that’s universal enough to cover every challenge in the text, this more general list of targets will be used.
|Format||Easy to read, well organized, clear, with very few, if any, spelling or grammar errors.|
|Theme/Goal||Both theme and goal are present and interesting, even intriguing.|
|Mechanics||Narrative clearly and in detail describes the mechanics used in the game. Examples are given. Shows iterative process.|
|Challenge-specific goal||Specifics from chosen challenge are addressed thoroughly and completely.|
|Playtest||Narrative describes playtesting that includes three or more playtest cycles and descriptions of what changed and how between each cycle.|
|Deliverable||Delivered example of gameplay is well designed and complete enough to get through one ‘round’ successfully. Clearly refined, even if lo-fi.|
You may know of or remember gateway requirements and grading declarations in my previous classes. I am now combining these to streamline the process. Make sure to check out the grading declaration page for more information on the process.