Challenge C

The challenges in Challenges for Game Designers change throughout the book. Each set of targets is slightly different to match the chapter’s challenge details. Be 100% sure to look at what is required of you in the targets below to inform your submitted materials.


For this challenge you are given a great deal of freedom, so use it wisely! This is a partner challenge so be aware that your collaboration will be addressed in the grading declaration.

You will be providing narrative responses to the all of the items in the ‘Suggested Process’ portion of this challenge. Answer each question in each step as descriptively and thoroughly as possible. This is the place for your creative juices to flow. While the assignment in the book asks you to create a “polished, production-grade board game,” you won’t be doing that. See the tasks below for more.


  1. Read chapters 4 and 5 in Challenges for Game Designers.
  2. Undertake challenge one in chapter four (pp. 60-61) with a classmate. If we have an odd number, one group of 3 will be created but the deliverable expectations for this group will be higher given they can assign more effort overall.
  3. Provide a detailed narrative that addresses each of the items under steps 1-6 provided in the ‘Suggested Process’ section of the challenge. There is no length requirement for this, but if I feel you’ve ‘phoned it in,’ I will simply return the assignment to you and ask you to finish it. So:
    1. This should be long-form, not simply bulleted one- or two-word phrases.
    2. I suggest starting with brief, bulleted points, but then, when you’re finished with your design, the conversion from your notes to the long-form narrative will also serve as a reflection on your personal and team process.
    3. Playtest it with your partner and include some of the conversations you had to arrive at your final product. If you chose not to work with a classmate, find someone else to playtest with.
  4. Provide the prototype (an example, not a whole, completed version) of a board game and the polished rules. The board can be very lo-fi (wireframe, photos of sketches on paper, just as long as you can stick it in a PDF and submit it; having something physical really helps with playtesting) but the rules need to be explicit and well thought through.
  5. Submit a well-organized PDF following APA 6th edition formatting (skip the title page and abstract) of all the required items above in the Challenge C assignment folder in D2L.


Category Goal
Format Recordings are made with confidence and verve.
Viability Conversion is natural, clean, and makes for a compelling experience.
Expectations Signs and symbols in the non-digital game clearly and easily match those in the digital version. No ambiguity or confusion.
Creative License The method by which the conversion is implemented is creative enough that the conversion ‘just fits.’
Design partnership Collaboration, discussion, and conversation is clear. Evidence is explicit in the submission. Multiple playtests.
Deliverable Delivered example of prototype and rules are well designed and complete enough to get through one ‘round’ successfully. Clearly refined, even if lo-fi.

Submission and Assessment

You may know of or remember gateway requirements and grading declarations in my previous classes. I am now combining these to streamline the process. Make sure to check out the grading declaration page for more information on the process.

  1. Complete the Challenge C grading declaration quiz. This will open the Challenge C assignment submission folder.
  2. Submit a well-organized PDF following APA 6th (or 7th if you’re feeling feisty) edition formatting (skip the title page and abstract) of all the required items above in the Challenge C submission folder by 11:59pm system time on the D2L due date.
  3. Optional but highly encouraged: share what you’ve created in the #infv405-module2 channel in Slack and check out what your classmates have also shared.