The challenges in Challenges for Game Designers change throughout the book. Each set of targets is slightly different to match the chapter’s challenge details. Be 100% sure to look at what is required of you in the targets below to inform your submitted materials.
After reading CH3 in CGD, follow the Suggested Process on both challenges. STOP after step 3. You won’t be developing a prototype, won’t be playtesting, and won’t be iterating. You’re preparing an elevator pitch, instead.
It’s worth noting that you’re not expected to suddenly become an audio engineer or a salesperson just for this assignment. The focus should be on how well you distill down an entire game concept in a very short period of time.
|Format||Recordings are made with confidence and verve.|
|Theme/Goal||Both theme and goal are present and interesting, even intriguing.|
|Mechanics||Pitches clearly, creatively, and succinctly describe the basic mechanics of the games.|
|Conflict||The nature of player conflict is presented clearly and is in concert with both the type of game chosen and mechanics described.|
You may know of or remember gateway requirements and grading declarations in my previous classes. I am now combining these to streamline the process. Make sure to check out the grading declaration page for more information on the process.