Challenge A

The challenges in Challenges for Game Designers change throughout the book. Each set of targets is slightly different to match the chapter’s challenge details. Be 100% sure to look at what is required of you in the targets below to inform your submitted materials.


You will be providing narrative responses to the first four items in the ‘Suggested Process’ portion of each challenge in chapter 2. Answer each question in each step as descriptively and thoroughly as possible. This is the place for your creative juices to flow. For the fifth item, the ‘Create Deliverable’ step, you have any number of options to complete this. You can sketch something on paper and include a photo in the submission; you can use a website to create a wireframe prototype, if you like; you can design something in Illustrator if you want to; or, as the book describes, you can include a “one-page write-up of [sic] detailing a potential game design” (Brathwaite, 2009, p. 35). What you choose is completely up to you, but this is a great topic to discuss on Slack with the class to find out what and how others are completing this step.


  1. Read chapter 2 in Challenges for Game Designers.
  2. Choose either challenge one (p. 35-36) or challenge two (pp. 36-37).
  3. Provide a detailed narrative that addresses each of the items under steps 1-4 provided in the ‘Suggested Process’ section of either challenge. There is no length requirement for this, but if I feel you’ve ‘phoned it in,’ I will simply return the assignment to you and ask you to finish it. So:
    1. This should be long-form, not simply bulleted one- or two-word phrases.
    2. I suggest starting with brief, bulleted points, but then, when you’re finished with your design, the conversion from your notes to the long-form narrative will also serve as a reflection on your personal process.
    3. Find someone to play-test with, be it a classmate, roommate, coworker, your dog, whoever. Okay, probably not the dog, but you get the point. Get their feedback.
  4. Create the prototype (an example, not a whole, completed version) of the game. If you choose a board game, you might submit the basic layout, dice, pieces, etc. If you create a card game, design enough cards to fully walk through one ‘turn.’


Category Goal
Format Easy to read, well organized, clear, with very few, if any, spelling or grammar errors.
Theme/Goal Both theme and goal are present and interesting, even intriguing.
Mechanics Narrative clearly and in detail describes the mechanics used in the game. Examples are given. Shows iterative process.
Conflict The nature of player conflict is presented clearly and is in concert with both the type of game chosen and mechanics described.
Playtest Narrative describes playtesting that includes three or more playtest cycles and descriptions of what changed and how between each cycle.
Deliverable Delivered example of gameplay is well designed and complete enough to get through one ‘round’ successfully. Clearly refined, even if lo-fi.

Submission and Assessment

You may know of or remember gateway requirements and grading declarations in my previous classes. I am now combining these to streamline the process. Make sure to check out the grading declaration page for more information on the process.

  1. Complete the Challenge A grading declaration quiz. This will open the Challenge A assignment submission folder.
  2. Submit a well-organized PDF following APA 6th (or 7th if you’re feeling feisty) edition formatting (skip the title page and abstract) of all the required items above in the Challenge A submission folder by 11:59pm system time on the D2L due date.
  3. Optional but highly encouraged: share what you’ve created in the #infv405-module1 channel in Slack and check out what your classmates have also shared.